A line parallel to the baselines running through the center of the king. This line demarcates the two halves of the pitch, and the boundary is measured by the center stakes.
Author: Garrick van Buren
Center stakes
Pins staked into the ground used to mark the centerline. These pins are to be placed on the sidelines so they can be used to determine sidelines as well as the centerline.
Baton
The throwing pin. A game requires 6.
Baseline
The short sides of the rectangular pitch or field of play. This is the side you are defending, and your opponent’s baseline is the side you are attacking. All field kubb throws and attacks at the king must be done from behind the baseline. Regulation size is 5m, and the boundary is measured by the corner stakes.
Attacking team
The team throwing in a given turn.
Advantage line
If the Attacking Team throws all 6 batons and does not topple all of the field kubbs in the defending teams’ half of the pitch, then an advantage line is created running parallel to the baselines and through the center of the field kubb closest to the centerline. Batons may be thrown from anywhere on the advantage line, but all field kubb throws as well as all attacks at the king must be done from behind the baseline.
Tickle
Striking a kubb (or king) without toppling it. “Damn, I only tickled it.”
Short porch
[[Madison Kubb]] slag for leaving an advantage line, as in “You can’t leave them a short porch.”
Vole killer
a [[kastpinnar]] that slides a long way down the pitch
Franchise player
The best player on the kubb team, the one throwing the most important.