Best Possible Team Stats

Inspired by a comment from Albert62, I quickly sketched out what the best possible team stats would look like.

US Rules (No Perfect Game)
The scenario. Team Alpha opens with 5 base kubbs and forfeits the 6th baton. Team Beta inkasts beautifully and blasts all 5 field kubbs with a single baton. Their remaining 5 batons each take out a base kubb. Team Alpha now inkasts 10, and stuns everyone by knocking over all 10 with a single baton, moving on to the king shot. It’s interesting that Team Alpha ends up with a lower Hit % because of their forfeited 6th baton.

Team Eff % 0B@T# Hit %
Alpha (win) 100 5 87.5
Beta 100 5 100

VM Rules (Perfect Game)
The scenario. Team Alpha opens with 5 base kubbs and then topples the king. Game over.

Team Eff % 0B@T# Hit %
Alpha 0 5 100

2 thoughts on “Best Possible Team Stats”

  1. Looks good. But we can do one, maybe two (more?) better, for US rules… Did you forget the F2B?

    Team Alpha opens with 5 base kubbs and forfeits the 6th baton. Team Beta inkasts deep beautifully and blasts all 5 field kubbs and hits two baselines with a single baton. The next 3 batons each take out a base kubb, one baton is thrown between the legs at the king and misses, and the final baton knocks down the king.

    I think this is possible.

    Inkasting middle-deep 5 kubbs with a V formation leading to two (or three!) baselines could be toppled like dominoes to achieve the 5F3B needed for a great game. Look! Theres four lined up in this!

    B B B B B
    F F F
    F F
    F

    K

    Is there enough force in a baton to cause all of this damage? Not sure. We’re talking “best possible” not “best probable” right?

    1. Love it. Thank you for reminding me that F2B is how the answering team can win on their initial turn.

      Team Eff % 0B@T# Hit %
      Alpha 100 5 83
      Beta (win) 100 3 100

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